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Zuty last won the day on August 30 2016

Zuty had the most liked content!


About Zuty

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    Smiley Master
  • Birthday 12/21/1989

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  1. Sorry for my absence. Work, school, and other things have kept me busy over the past month or two.

    1. Show previous comments  1 more
    2. Zuty


      I honestly do feel terrible about it.

    3. WillOfStone


      Don't.  Live the life that you've been given.  The Internet will still be here when you're old and useless.  ;)

    4. Lore


      No worries Zuty. I think all of us have become busy with other activities over the past year. I am not sure about the rest of you, but I haven't found the time to play any of my games for months. I did launch cookieclicker and let it run in the background for a few hours for nostalgia.

  2. After sinking just over 10 hours into the game, I have to say I really enjoy it. It's like a simplified, survival style Space Engineers. I'd absolutely play on a server for this; there's already a great deal of content to explore, so the game will only get bigger as time goes on. ~Zuty
  3. Looks cool. I'd rather drop $10 on it now than have to wait for it to go back on sale again. I'll give it a go when I'm not busy. ~Zuty
  4. It was never really anything I was interested in and the claims and promises being made by the developers just seemed unreal; they sounded like Peter Molyneux whenever he was pitching a new 'Fable' game, so that was already a red flag for me. I've also heard very mixed things about the game. ~Zuty
  5. Whoa.

    1. Show previous comments  2 more
    2. Lone


      Whoa? How 'bout that Will scaring away noobs? :P 

    3. Howard Viva
    4. WillOfStone


      Well, there's nobody else here to do it.  ;)

  6. Heard this on the radio and fell in love with it. ~Zuty
  7. Played it. Love it. When we gonna get together to play it? ~Zuty
  8. This band sounds like Wolfmother. ~Zuty
  9. "Some kind of celestial event. No ... No words. No words to describe it. Poetry! They should have sent a poet. So beautiful. So beautiful ... I had no idea."

    1. Lone


      Lol, 21 and 22 really did it for me

    2. mdnitoil


      Wait...are you quoting Contact?

  10. In reference to the issue of being able to teleport anywhere at anytime, I both agree and disagree with it. On the one hand, it does in a way make the game easier. If you have a full inventory, are being chased by a horde of mobs, or are just too lazy to climb out of the hole you created, then having a TP function makes the game incredibly easy and throws the penalty of dying, getting lost, or actually working to achieve something out the window. On the other hand, being able to TP cuts down on travel time. And I believe that is the biggest issue among players. I've traveled out hundreds of thousands of blocks, mines for hours, died and made the trip back countless times. And it sucks. There's nothing fun about it at all and, on a few occasions, I say "Screw it" and just never return and then usually just log off in a sulky mood about the whole situation. Between beacons and personal portals, I believe there can be some sort of "lower form" of teleportation available to players. I suggested that Diamond Donors have access to a TP function similar to what Lone mentioned (has a timer, a cool down, can't be used in combat, etc.) for free, where as other players can use the same command but at the cost of $1000 (or another value). ~Zuty
  11. YOU TOO!? Guess I'm not the only one. ~Zuty
  12. I've decided to try my hand at reviewing some of the games I've been playing recently in the hopes that it will persuade or dissuade you from buying it yourself. I'll start things off with the game I'm currently obsessed with, Darkest Dungeon. Title: Darkest Dungeon Developer: Red Hook Studios Release Date: 1/19/2016 Genre: Roguelike, Role-playing Game, Dungeon Crawler, Turn-based Strategy Story "Ruin has come to our family..." -Narrator The story of Darkest Dungeon is vague and mysterious, allowing the player to fill in the gaps left out by the fantastic voice acting done by the narrator, who is your ancestor. Your ancestor has recently passed away after committing suicide, but not before sending you a letter beckoning you to return to your families house to help right the wrongs he has caused. Obsessed with stories and fables about a treasure below the manor, your ancestor push aside his sinful lifestyle and began to investigate. Spending his fortune on laborers who helped excavate beneath the manor for what seemed to be an eternity, they finally came upon the fabled treasure; a massive, stone doorway which dates back to before any settlers would have been here. Upon blasting open the door horrible beasts, demonic fiends, and eldritch abominations rushed out and killed all of the workers. Your ancestor was the only one to escape; running back to the surface laughing all the way. The manor and the surrounding area were now overrun by these horrors. Angered by your ancestors actions, the townsfolk armed themselves in order to kill your ancestor. But, before they could reach him he had already taken his own life ... and the letter was already on it's way. Now, it is up to you to journey to your families land, drive back these monsters, and venture into the darkest dungeon. Game Play " So, steel yourself, and remember, there can be no bravery without madness. The old road will take you to hell, but, in that gaping abyss, we will find our redemption."-Narrator Darkest Dungeon does a fantastic job at presenting an easy to understand game that is difficult to master. After the introduction finishes playing, you are greeted with this message: Darkest Dungeon is about making the best of a bad situation. Quests will fail or be abandoned. Heroes will die, and when they die they are dead for good. I cannot stress enough the importance of this message. There are hundreds of negative reviews on the Steam page for this game from people who are mad because a quest was too difficult or because their hero(es) were killed. That just tells me that the game is doing its job. And besides the vague bits and pieces of story line that your ancestor gives you throughout the game, your heroes don't have a story; they don't develop through cut scenes or become more interesting and memorable after a key boss fight. You become attached to these characters throughout the journey you take with them and you create the memorable moments which develop your character. So when one or more of your characters die, it fucking sucks and hits you hard. That to me is the greatest strength Darkest Dungeon has to offer. Now that that is out of the way, let me explain how the game works. The central hub of the game is the Hamlet, which contains several buildings that will help you throughout the game. Stage Coach: This is where you can hire heroes. Free of charge. Tavern: If your heroes are feeling stressed out, here they can grab a drink, play some cards, or indulge in pleasures of the flesh in order to unwind. Abbey: If your heroes need to relax through religious means, here they can pray to a higher power, calm their mind through meditate, or have sin beaten right out of them. Guild: Heroes can learn or improve their attacks and abilities here. Blacksmith: Heroes can upgrade their weapons and armor here. Sanitarium: If your hero has a terrible disease or a quirk, the "doctors" will do their best to help. Survivalist: Longer quests require certain skills that can only be taught here. Nomad Wagon: Trinkets and baubles can be purchased here. Graveyard: Pay respect for your fallen comrades here. Ancestors Memoirs: "In time, you will know the tragic extent of my failings..." Throughout your quests, you'll be rewarded heirlooms which can be traded in to upgrade buildings. The Stage Coach, for instance, can be upgraded so that more heroes are available for recruitment each week and you can also increase the size of your roster. While the Tavern and Abbey can be upgraded to reduce the cost, increase the effectiveness, and open up more slots for heroes to destress in over the week. Combat "Fan the flames! Mold the metal! We are raising an army!"-Narrator Once you have some heroes and are ready for a quest, it's important to place your characters in the right spot. You'll notice that you can only bring four heroes at a time with you on a quest and that they can be arranged from position one (the front) to position four (the back). This will effect the types of attacks and abilities you can use as well as the targets you are able to hit. Let's look at the Vestal's healing ability, Divine Grace: The circles under Rank show what position your Vestal needs to be in for her to use the attack or ability. The circles under Target show what targets are effected when she uses the attack or ability. So she can only use Divine Grace when in position three or four and it effects one of her allies (including herself) in any position. Let's look at attacks now. And we'll start with the Crusaders main attack, Smite: The Rank tells us that he can only use this attack while in position one or two. And the target of his attack, red circles, would be either the target in position one or two of the enemy party. You'll also see that this attack does regular, 100%, damage to the target with 85 accuracy. So it's not a guaranteed hit, especially against a target with a high dodge, but it can do some serious damage. Now let's look at the Leper's special attack, Intimidate: Just like the Crusader, the Leper can only use this attack while in position one or two. However, you'll notice that the red circles for the target are connected; that means this attack will hit both targets in position one and two of the enemy party. You'll also notice that this attack doesn't do very much damage; that's because it has the benefit of a high accuracy and an 80% chance to give a -20% damage and -5 accuracy debuff to the targets. Now that you understand how attacking works, let me explain death and sanity. When your hero reaches zero health, they aren't dead just yet. Instead, they are on Death's Door and gain a nasty little debuff that lowers all of their stats. While on death's door, there is a chance that the next hit they take will kill them out right; this includes any damage over time effects on that hero like bleed and blight. To get off of death's door, your hero needs to simply be healed; even if they are only healed for one. Once off of death's door, that hero will have a less painful debuff called Mortality that will last until the end of the quest. You may have noticed that under your heroes health bar there is another tracking bar; this is your characters Stress. Stress plays a major part in Darkest Dungeon and is arguably more important to pay attention to than health. As you're questing, your heroes will slowly get stressed out and gain stress. Interacting with certain objects as you quest may also increase your stress. In combat, enemies may have attacks that deal little to no damage but large amounts of stress. Once your heroes stress reaches 100, their resolve is tested; this can be negative (75% chance) or positive (25% chance). If it's negative, your hero gains an Affliction; such as Abusive (will verbally abuse other heroes increasing their stress), Masochistic (will deal damage to themselves), or Selfish (will pass their turn or refuse to be healed). If it's positive, your hero gains a Virtue; such as Powerful (deals more damage and a chance to increase the parties damage), Stalwart (reduces all stress by half and a chance to heal stress from the party), or Focused (increase to accuracy and critical strike chance and a chance to increase the parties accuracy and critical strike chance). Heroes are maintain this affliction or virtue until the quest is over. Also, heroes don't stop gaining stress once they hit 100. A heroes stress level can go all the way up to 200; at which point the hero suffers a heart attack and drops to zero health immediately. If a hero already on death's door and reaches 200 stress, they die immediately. Heroes "Great heroes can be found even here, in the mud and rain."-Narrator So who are these heroes that I keep going on about? There are currently fifteen heroes in the game. You're allowed a maximum of 28 heroes in your roster, but you can have multiples of each hero; something I would recommend, since each hero has different positive and negative quirks which impact what they are capable of doing. Here is a brief list of the heroes: Abomination: "Tortured and reclusive... this man is more dangerous than he seems..." Able to shapeshift into a large beast that is capable of hitting hard and tanking hits. The Abomination can also whip enemies with his shackles, vomit acidic blight onto foes, and self heal when he is not in his beast mode. NOTE: Religious heroes will NOT join a party with an Abomination on it. Antiquarian: "She searches where others will not go... and sees what others will not see." The latest class in the game, the Antiquarian is NOT a fighter; she has the lowest attack score in the game. However, she has an incredibly high dodge and all of her abilities are supportive for herself as well as the party. There's also the added bonus that having an Antiquarian in your party will greatly increase how much gold you make on a quest. Arbalest: "Shoot, bandage and pillage: the dancing steps of war." She can hit back row targets better than any other hero in the game. She has a few support abilities as well, the best being Battlefield Bandage which not only heals an ally, but increases the effectiveness of heals on that ally for a short time. Bounty Hunter: "The thrill of the hunt... The promise of payment..." The Bounty Hunter gets the job done! Enemy to far away to hit? He'll throw a grappling hook at them and pull them forward. Enemy hitting too hard? Don't worry, he's got two different types of stun that still deal damage. Is an enemy marked for death? Huge attack boost! Crusader: "A mighty sword-hand anchored by a holy purpose. A zealous warrior." A true champion of the light, the Crusader will destroy all that is unholy with his holy sword. Able to both deal and take large amounts of damage, the Crusader can also do some back-up healing and stress healing. Grave Robber: "To those with the keen eye, gold gleams like a dagger's point." Throwing knives, poison darts, and a pick axe. These are but a few of the tools utilized by the Grave Robber. Probably one of the oddest heroes game play wise; she serves a purpose in almost any position on your team. Hellion: "Barbaric rage and unrelenting savagery make for a powerful ally." A front-line fighter with a specialty in causing bleed damage. The Hellion has some devastatingly powerful attacks, with the minor downside of gaining a debuff that lowers her damage for a short time. But if you need something to bleed out, the Hellion is the perfect choice. Highwayman: "Elusive, evasive, persistent. Righteous traits for a rogue." The Highwayman can deal with both close and distant targets. He is an offensive hero with great dodge, that is capable of being both a melee fighter and a ranged expert. Probably one of the most versatile classes in the game. Hound Master: "A lawman and his faithful beast. A bond forged by battle and bloodshed." The Hound Master can command his loyal companion to attack all four targets and make them bleed a little or a single target and make them bleed a lot. He can also mark a target and lower their protection (armor), reduce the parties stress, guard an ally, or wack an enemy over the head with his blackjack to stun them. Jester: "He will be laughing still... at the end." The Jester can dodge incoming attacks with ease, change his position around the battlefield, and give a show stopping finale which is sure to make his foes drop dead. The Jester is also a strong supporting class with one of the best stress healing abilities in the game. Leper: "This man understands that adversity and existence are one and the same." Capable of healing large amounts of damage while taking a beating, the Leper is a fantastic front-line fighter. His Withstand ability gives him physical damage prevention, his Solemnity ability is a self heal that increases his resistance to status effects, and his Revenge ability throws caution to the wind allowing him to hit like a truck. Man-at-Arms: "The raw strength of youth may be spent, but his eyes hold the secrets of a hundred campaigns." A front-line defender that focuses on keeping the team alive and counter attacking enemies that dare step forward. Capable of increasing your parties damage, accuracy, critical, and dodge while also protecting the team, the Man-at-Arms is an amazing tank that doubles as a utility class. Occultist: "To fight the abyss, one must know it..." Well studied in the dark arts, the Occultist serves as a support class with some nasty debuffs or by summoning some eldritch horror to attack the back row. The Occultist also has a "worth the risk" healing ability; with a slight chance to cause your ally to bleed, the Occultist can heal 0 to 12 damage from that ally. Plague Doctor: "What better laboratory than the blood-soaked battlefield?" While the Plague Doctor may not deal a lot of damage right away, her true power is in the damage she deals over time. Capable of both bleeding and blighting your enemies, the Plague Doctor is an extremely powerful back-line fighter capable of hitting any enemy. She also comes with a small heal that cures any bleed and blight on the target as-well-as herself. Vestal: "A sister of battle. Pious and unrelenting." The most effective healing class in the game, the Vestal is capable of healing a single target for a large amount or your entire party for a medium amount. She can also fight, if need be. Her strongest offensive moves are Dazzling Light, with a high chance to stun, and Judgement, which deals a moderate amount of damage to any enemy target while also healing the Vestal for a bit. Closing Thoughts "These nightmarish creatures can be felled! They can be beaten!"-Narrator When I first started playing this game, I was a bit nervous. I knew how difficult the game could be and how quickly a single battle could go all wrong. Over time, I learned to take it slow and work my way up to the harder challenges when I felt ready for them. And when I finally decided to fight my first boss, it was so rewarding and worth the wait. The narrator kept repeating after each fight: "Remind yourself that overconfidence is a slow and insidious killer." But I would press on. Then, I decided to take on a really difficult quest that I wasn't fully prepared for and in less then 10 seconds, my party of level five heroes that I have had since I started were killed. I've never been so frustrated at anything in my life. I turned off my computer and tried to go to sleep. I was angry and upset about what had happened, but I then remembered what the game first told me: Heroes will die. So I continued to press forward and play the game, so that I can train a new party of heroes to go on that failed quest and hopefully avenge my fallen heroes! ~Zuty
  13. vX01s94.jpg

    40+ hours invested in leveling up, gearing, and training these characters ... All gone in a matter of seconds. I hate this game so, so much ... but it's just so damn good.

    1. WillOfStone


      Feeling a little Masochistic are we? ;)

    2. Zuty


      I was. RNGesus was not on my side that adventure. Reynauld (Crusader) was up front and got crit in the face by a giant bandit for his entire health and the tick on the bleed damage gave him the death blow. Then, Quincey (Jester) and Clint (Highwayman) were both crit at once by another bandit for their entire health and given bleeds which also both ticked for death blows. And finally, Pevrel (Vestal) was stunned by the third enemy, so her turn was skipped entirely. When it came back to the giant bandit, he crit her for her full health and the the bandit gunner in the back landed a death blow. My entire party wiped in under 10 seconds.

  14. No one has done a status update in a while ...

    1. Show previous comments  2 more
    2. Zuty
    3. mdnitoil


      This is why we can't have nice things

    4. Lone


      Where's all the mad rappers at?